Shinemaker Mystic Weapon Mastery

Skill NameDescription
Mystic Weapon Mastery Lv.1

Character Level: 1

Required SP: 0

passive
When equipping a two-handed sword/bow, M. Atk. +25%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +10%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.2

Character Level: 90

Required SP: 37

passive
When equipping a two-handed sword/bow, M. Atk. +30%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +15%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.3

Character Level: 105

Required SP: 87688

passive
When equipping a two-handed sword/bow, M. Atk. +32%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +17%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.4

Character Level: 107

Required SP: 126271

passive
When equipping a two-handed sword/bow, M. Atk. +34%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +19%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.5

Character Level: 110

Required SP: 436393

passive
When equipping a two-handed sword/bow, M. Atk. +36%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +22%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.6

Character Level: 115

Required SP: 436393

passive
When equipping a two-handed sword/bow, M. Atk. +38%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +25%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.7

Character Level: 118

Required SP: 436393

passive
When equipping a two-handed sword/bow, M. Atk. +40%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +27%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.
Mystic Weapon Mastery Lv.8

Character Level: 120

Required SP: 436393

passive
When equipping a two-handed sword/bow, M. Atk. +40%, Casting Spd. +30%, M. Skill Critical Rate +10%, M. Skill Power +30%, and with a special magical energy, you can levitate the equipped two-handed sword or bow in the air. In addition, depending on INT, Skill Cooldown is reset or Skill Duration is doubled. You can inject magic into your slasher or bow and use magic skills.