Eraton’s Dye


Eraton’s Dye ใช้สักSlotที่ 1-3 ถูกเพิ่มเข้ามาโดยการใช้  Lv. 10 Legendary Dye กับ 38 Crystal of Dawn  นำไปอัพเกรดกับหัวหน้าช่างเหล็กได้ทุกเมือง

NameCost
Eratons Dye Lv. 1 (P. Atk.) STR +5 DEX +5 CHA +5
  • Lv. 10 Legendary P. Atk. (STR +5 DEX +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (Critical Damage for Basic Attacks) STR +5 DEX +5 CHA +5
  • Lv. 10 Legendary Critical Damage for Basic Attacks(STR +5 DEX +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (P. Skill Critical Damage) STR +5, DEX +5, CHA +5
  • Lv. 10 Legendary P. Skill Critical Damage (STR +5 DEX +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (P. Skill Power) STR +5, DEX +5, CHA +5
  • Lv. 10 Legendary P. Skill Power (STR +5 DEX +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (M. Atk.) INT +5, WIS +5, CHA +5
  • Lv. 10 Legendary M. Atk. (INT +5 WIS +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (M. Critical Damage) INT +5, WIS +5, CHA +5
  • Lv. 10 Legendary M. Critical Damage (INT +5 WIS +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  • Eraton's Dye Lv. 1 (M. Skill Power) INT +5, WIS +5, CHA +5
  • Lv. 10 Legendary M. Skill Power (INT +5 WIS +5 CHA +5)
  • 38 Crystal of Dawn
  • 1,000,000 Adena
  •  

    การอัพเกรดEraton’s Dye จะต้องCompoundกับ 1 Shining Dye Crystal + 300,000 Adena ถ้าfailหรือล้มเหลวสีย้อมจะไม่ถูกทำลาย

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    NameDescription
    Eraton's Dye Lv. 1 P. Atk.Eraton's Dye Lv. 1 (P. Atk.): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Atk. +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 P. Atk.Eraton's Dye Lv. 2 (P. Atk.): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Atk. +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 P. Atk.Eraton's Dye Lv. 3 (P. Atk.): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Atk. +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 P. Atk.Eraton's Dye Lv. 4 (P. Atk.): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Atk. +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 P. Atk.Eraton's Dye Lv. 5 (P. Atk.): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Atk. +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 P. Atk.Eraton's Dye Lv. 6 (P. Atk.): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Atk. +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 P. Atk.Eraton's Dye Lv. 7 (P. Atk.): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Atk. +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 P. Atk.Eraton's Dye Lv. 8 (P. Atk.): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Atk. +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 P. Atk.Eraton's Dye Lv. 9 (P. Atk.): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Atk. +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 P. Atk.Eraton's Dye Lv. 10 (P. Atk.): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, P. Atk. +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 Critical Damage for Basic AttacksEraton's Dye Lv. 1 (Critical Damage for Basic Attacks): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, Critical Damage for Basic Attacks +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 Critical Damage for Basic AttacksEraton's Dye Lv. 2 (Critical Damage for Basic Attacks): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, Critical Damage for Basic Attacks +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 Critical Damage for Basic AttacksEraton's Dye Lv. 3 (Critical Damage for Basic Attacks): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, Critical Damage for Basic Attacks +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 Critical Damage for Basic AttacksEraton's Dye Lv. 4 (Critical Damage for Basic Attacks): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, Critical Damage for Basic Attacks +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 Critical Damage for Basic AttacksEraton's Dye Lv. 5 (Critical Damage for Basic Attacks): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, Critical Damage for Basic Attacks +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 Critical Damage for Basic AttacksEraton's Dye Lv. 6 (Critical Damage for Basic Attacks): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, Critical Damage for Basic Attacks +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 Critical Damage for Basic AttacksEraton's Dye Lv. 7 (Critical Damage for Basic Attacks): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, Critical Damage for Basic Attacks +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 Critical Damage for Basic AttacksEraton's Dye Lv. 8 (Critical Damage for Basic Attacks): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, Critical Damage for Basic Attacks +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 Critical Damage for Basic AttacksEraton's Dye Lv. 9 (Critical Damage for Basic Attacks): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, Critical Damage for Basic Attacks +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 Critical Damage for Basic AttacksEraton's Dye Lv. 10 (Critical Damage for Basic Attacks): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, Critical Damage for Basic Attacks +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 P. Skill Critical DamageEraton's Dye Lv. 1 (P. Skill Critical Damage): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Critical Damage +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 P. Skill Critical DamageEraton's Dye Lv. 2 (P. Skill Critical Damage): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Critical Damage +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 P. Skill Critical DamageEraton's Dye Lv. 3 (P. Skill Critical Damage): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Critical Damage +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 P. Skill Critical DamageEraton's Dye Lv. 4 (P. Skill Critical Damage): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Critical Damage +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 P. Skill Critical DamageEraton's Dye Lv. 5 (P. Skill Critical Damage): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Critical Damage +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 P. Skill Critical DamageEraton's Dye Lv. 6 (P. Skill Critical Damage): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Critical Damage +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 P. Skill Critical DamageEraton's Dye Lv. 7 (P. Skill Critical Damage): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Critical Damage +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 P. Skill Critical DamageEraton's Dye Lv. 8 (P. Skill Critical Damage): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Critical Damage +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 P. Skill Critical DamageEraton's Dye Lv. 9 (P. Skill Critical Damage): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Critical Damage +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 P. Skill Critical DamageEraton's Dye Lv. 10 (P. Skill Critical Damage): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, P. Skill Critical Damage +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 P. Skill PowerEraton's Dye Lv. 1 (P. Skill Power): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Power +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 P. Skill PowerEraton's Dye Lv. 2 (P. Skill Power): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Power +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 P. Skill PowerEraton's Dye Lv. 3 (P. Skill Power): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, P. Skill Power +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 P. Skill PowerEraton's Dye Lv. 4 (P. Skill Power): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Power +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 P. Skill PowerEraton's Dye Lv. 5 (P. Skill Power): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Power +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 P. Skill PowerEraton's Dye Lv. 6 (P. Skill Power): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, P. Skill Power +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 P. Skill PowerEraton's Dye Lv. 7 (P. Skill Power): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Power +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 P. Skill PowerEraton's Dye Lv. 8 (P. Skill Power): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Power +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 P. Skill PowerEraton's Dye Lv. 9 (P. Skill Power): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, P. Skill Power +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 P. Skill PowerEraton's Dye Lv. 10 (P. Skill Power): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, P. Skill Power +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 M. Atk.Eraton's Dye Lv. 1 (M. Atk.): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Atk. +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 M. Atk.Eraton's Dye Lv. 2 (M. Atk.): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Atk. +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 M. Atk.Eraton's Dye Lv. 3 (M. Atk.): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Atk. +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 M. Atk.Eraton's Dye Lv. 4 (M. Atk.): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Atk. +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 M. Atk.Eraton's Dye Lv. 5 (M. Atk.): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Atk. +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 M. Atk.Eraton's Dye Lv. 6 (M. Atk.): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Atk. +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 M. Atk.Eraton's Dye Lv. 7 (M. Atk.): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Atk. +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 M. Atk.Eraton's Dye Lv. 8 (M. Atk.): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Atk. +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 M. Atk.Eraton's Dye Lv. 9 (M. Atk.): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Atk. +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 M. Atk.Eraton's Dye Lv. 10 (M. Atk.): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, M. Atk. +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 M. Critical DamageEraton's Dye Lv. 1 (M. Critical Damage): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Critical Damage +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 M. Critical DamageEraton's Dye Lv. 2 (M. Critical Damage): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Critical Damage +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 M. Critical DamageEraton's Dye Lv. 3 (M. Critical Damage): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Critical Damage +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 M. Critical DamageEraton's Dye Lv. 4 (M. Critical Damage): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Critical Damage +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 M. Critical DamageEraton's Dye Lv. 5 (M. Critical Damage): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Critical Damage +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 M. Critical DamageEraton's Dye Lv. 6 (M. Critical Damage): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Critical Damage +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 M. Critical DamageEraton's Dye Lv. 7 (M. Critical Damage): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Critical Damage +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 M. Critical DamageEraton's Dye Lv. 8 (M. Critical Damage): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Critical Damage +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 M. Critical DamageEraton's Dye Lv. 9 (M. Critical Damage): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Critical Damage +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 M. Critical DamageEraton's Dye Lv. 10 (M. Critical Damage): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, M. Critical Damage +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 1 M. Skill PowerEraton's Dye Lv. 1 (M. Skill Power): STR +5. DEX +5, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Skill Power +5%, armor P. Def. +2, accessory M. Def. +2. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 2 M. Skill PowerEraton's Dye Lv. 2 (M. Skill Power): STR +5. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Skill Power +6%, armor P. Def. +4, accessory M. Def. +4. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 3 M. Skill PowerEraton's Dye Lv. 3 (M. Skill Power): STR +6. DEX +6, CHA +5. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, damage +3%, M. Skill Power +7%, armor P. Def. +6, accessory M. Def. +6. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 4 M. Skill PowerEraton's Dye Lv. 4 (M. Skill Power): STR +6. DEX +6, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Skill Power +8%, armor P. Def. +8, accessory M. Def. +8. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 5 M. Skill PowerEraton's Dye Lv. 5 (M. Skill Power): STR +6. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Skill Power +9%, armor P. Def. +10, accessory M. Def. +10. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 6 M. Skill PowerEraton's Dye Lv. 6 (M. Skill Power): STR +7. DEX +7, CHA +6. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -5%, damage +5%, M. Skill Power +10%, armor P. Def. +12, accessory M. Def. +12. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 7 M. Skill PowerEraton's Dye Lv. 7 (M. Skill Power): STR +7. DEX +7, CHA +7. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Skill Power +11%, armor P. Def. +14, accessory M. Def. +14. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 8 M. Skill PowerEraton's Dye Lv. 8 (M. Skill Power): STR +8. DEX +8, CHA +8. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Skill Power +12%, armor P. Def. +16, accessory M. Def. +16. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 9 M. Skill PowerEraton's Dye Lv. 9 (M. Skill Power): STR +9. DEX +9, CHA +9. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -7%, damage +7%, M. Skill Power +13%, armor P. Def. +18, accessory M. Def. +18. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.
    Eraton's Dye Lv. 10 M. Skill PowerEraton's Dye Lv. 10 (M. Skill Power): STR +10. DEX +10, CHA +10. Take 1 unit to Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -10%, damage +10%, M. Skill Power +15%, armor P. Def. +20, accessory M. Def. +20. Effects of two identical tattoos do not stack. Requirements: all classes after the Awakening or the 3rd Liberation.