Legendary Dye


1st-3rd slot dye ถูกเพิ่มเข้ามาสามารถใช้ 10 Dye Crystal เพื่อแลกเปลี่ยนเป็น Lv. 1 Legendary Dye ได้กับ Dye Mercahnt NPC

1st-3rd slot dye สามารถใช้ได้กับตัวละครที่ผ่านการ Awakening หรือผ่าน 3rd Liberation แล้ว



Dye Mrchant

สามารถEnhanceสีย้อมได้ตัั้งแต่ Lv. 1-7 ได้ด้วยการCompoundกับ Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกทำลาย

สามารถCompoundสีย้อมLv. 7 ด้วย Shining Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกresetเป็น +7 การcompoundแต่ละครั้งใช้ 100,000Adena

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NameDescription
Legendary Dye Lv. 1Legendary Dye Lv. 1 - P. Atk. (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - P. Atk. (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - P. Atk. (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - P. Atk. (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - P. Atk. (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - P. Atk. (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - P. Atk. (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - P. Atk. (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - P. Atk. (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - P. Atk. (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - Critical Damage for Basic Attacks (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - Critical Damage for Basic Attacks (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - Critical Damage for Basic Attacks (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - Critical Damage for Basic Attacks (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - Critical Damage for Basic Attacks (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, Critical Damage for Basic Attacks +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - P. Skill Critical Damage (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - P. Skill Critical Damage (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - P. Skill Critical Damage (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - P. Skill Critical Damage (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - P. Skill Critical Damage (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - P. Skill Critical Damage (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - P. Skill Critical Damage (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - P. Skill Critical Damage (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - P. Skill Critical Damage (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - P. Skill Critical Damage (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - P. Skill Power (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - P. Skill Power (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - P. Skill Power (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - P. Skill Power (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - P. Skill Power (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - P. Skill Power (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - P. Skill Power (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - P. Skill Power (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - P. Skill Power (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - P. Skill Power (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - M. Atk. (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - M. Atk. (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - M. Atk. (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - M. Atk. (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - M. Atk. (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - M. Atk. (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - M. Atk. (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - M. Atk. (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - M. Atk. (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - M. Atk. (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - M. Skill Critical Damage (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - M. Skill Critical Damage (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - M. Skill Critical Damage (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - M. Skill Critical Damage (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - M. Skill Critical Damage (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - M. Skill Critical Damage (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - M. Skill Critical Damage (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - M. Skill Critical Damage (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - M. Skill Critical Damage (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - M. Skill Critical Damage (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 1Legendary Dye Lv. 1 - M. Skill Power (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 2Legendary Dye Lv. 2 - M. Skill Power (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 3Legendary Dye Lv. 3 - M. Skill Power (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 4Legendary Dye Lv. 4 - M. Skill Power (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 5Legendary Dye Lv. 5 - M. Skill Power (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 6Legendary Dye Lv. 6 - M. Skill Power (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 7Legendary Dye Lv. 7 - M. Skill Power (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 8Legendary Dye Lv. 8 - M. Skill Power (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 9Legendary Dye Lv. 9 - M. Skill Power (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Legendary Dye Lv. 10Legendary Dye Lv. 10 - M. Skill Power (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.