
1st-3rd slot dye ถูกเพิ่มเข้ามาสามารถใช้
10 Dye Crystal เพื่อแลกเปลี่ยนเป็น
Lv. 1 Legendary Dye ได้กับ Dye Mercahnt NPC
1st-3rd slot dye สามารถใช้ได้กับตัวละครที่ผ่านการ Awakening หรือผ่าน 3rd Liberation แล้ว


Dye Mrchant
สามารถEnhanceสีย้อมได้ตัั้งแต่ Lv. 1-7 ได้ด้วยการCompoundกับ
Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกทำลาย
สามารถCompoundสีย้อมLv. 7 ด้วย
Shining Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกresetเป็น +7 การcompoundแต่ละครั้งใช้
100,000Adena
Click Next เพื่อดูข้อมูลเพิ่มเติม
| Name | Description | |
|---|---|---|
| Lv. 1 Legendary P. Atk. Dye | Lv. 1 Legendary P. Atk. Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary P. Atk. Dye | Lv. 2 Legendary P. Atk. Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary P. Atk. Dye | Lv. 3 Legendary P. Atk. Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary P. Atk. Dye | Lv. 4 Legendary P. Atk. Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary P. Atk. Dye | Lv. 5 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary P. Atk. Dye | Lv. 6 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary P. Atk. Dye | Lv. 7 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary P. Atk. Dye | Lv. 8 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary P. Atk. Dye | Lv. 9 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary P. Atk. Dye | Lv. 10 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 1 Legendary P. Atk. Critical Damage Dye | Lv. 1 Legendary P. Atk. Critical Damage Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary P. Atk. Critical Damage Dye | Lv. 2 Legendary P. Atk. Critical Damage Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary P. Atk. Critical Damage Dye | Lv. 3 Legendary P. Atk. Critical Damage Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary P. Atk. Critical Damage Dye | Lv. 4 Legendary P. Atk. Critical Damage Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary P. Atk. Critical Damage Dye | Lv. 5 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary P. Atk. Critical Damage Dye | Lv. 6 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary P. Atk. Critical Damage Dye | Lv. 7 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary P. Atk. Critical Damage Dye | Lv. 8 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary P. Atk. Critical Damage Dye | Lv. 9 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary P. Atk. Critical Damage Dye | Lv. 10 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, Critical Damage for Basic Attacks +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 1 Legendary P. Skill Critical Damage Dye | Lv. 1 Legendary P. Skill Critical Damage Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary P. Skill Critical Damage Dye | Lv. 2 Legendary P. Skill Critical Damage Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary P. Skill Critical Damage Dye | Lv. 3 Legendary P. Skill Critical Damage Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary P. Skill Critical Damage Dye | Lv. 4 Legendary P. Skill Critical Damage Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary P. Skill Critical Damage Dye | Lv. 5 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary P. Skill Critical Damage Dye | Lv. 6 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary P. Skill Critical Damage Dye | Lv. 7 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary P. Skill Critical Damage Dye | Lv. 8 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary P. Skill Critical Damage Dye | Lv. 9 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary P. Skill Critical Damage Dye | Lv. 10 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 1 Legendary P. Skill Power Dye | Legendary Dye Lv. 1 - P. Skill Power (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary P. Skill Power Dye | Legendary Dye Lv. 2 - P. Skill Power (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary P. Skill Power Dye | Legendary Dye Lv. 3 - P. Skill Power (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary P. Skill Power Dye | Legendary Dye Lv. 4 - P. Skill Power (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary P. Skill Power Dye | Legendary Dye Lv. 5 - P. Skill Power (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary P. Skill Power Dye | Lv. 6 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary P. Skill Power Dye | Lv. 7 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary P. Skill Power Dye | Lv. 8 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary P. Skill Power Dye | Lv. 9 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary P. Skill Power Dye | Lv. 10 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv.1 Legendary Normal Attack Power Dye | Lv. 1 Legendary Normal Attack Power Dye (STR +3, DEX +3). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.2 Legendary Normal Attack Power Dye | Lv. 2 Legendary Normal Attack Power Dye (STR +3, DEX +3, CHA +1). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.3 Legendary Normal Attack Power Dye | Lv. 3 Legendary Normal Attack Power Dye (STR +4, DEX +4, CHA +2). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.4 Legendary Normal Attack Power Dye | Lv. 4 Legendary Normal Attack Power Dye (STR +4, DEX +5, CHA +3). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.5 Legendary Normal Attack Power Dye | Lv. 5 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +4). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +1%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.6 Legendary Normal Attack Power Dye | Lv. 6 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +1%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.7 Legendary Normal Attack Power Dye | Lv. 7 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +2%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.8 Legendary Normal Attack Power Dye | Lv. 8 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -2%, Normal Attack Power +3%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.9 Legendary Normal Attack Power Dye | Lv. 9 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -2%, Normal Attack Power +4%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv.10 Legendary Normal Attack Power Dye | Lv. 10 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -5%, Normal Attack Power +3%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes. | |
| Lv. 1 Legendary M. Atk. Dye | Lv. 1 Legendary M. Atk. Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary M. Atk. Dye | Lv. 2 Legendary M. Atk. Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary M. Atk. Dye | Lv. 3 Legendary M. Atk. Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary M. Atk. Dye | Lv. 4 Legendary M. Atk. Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary M. Atk. Dye | Lv. 5 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary M. Atk. Dye | Lv. 6 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary M. Atk. Dye | Lv. 7 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary M. Atk. Dye | Lv. 8 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary M. Atk. Dye | Lv. 9 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary M. Atk. Dye | Lv. 10 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 1 Legendary M. Critical Damage Dye | Lv. 1 Legendary M. Critical Damage Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary M. Critical Damage Dye | Lv. 1 Legendary M. Critical Damage Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary M. Critical Damage Dye | Lv. 3 Legendary M. Critical Damage Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary M. Critical Damage Dye | Lv. 4 Legendary M. Critical Damage Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary M. Critical Damage Dye | Lv. 5 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary M. Critical Damage Dye | Lv. 6 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary M. Critical Damage Dye | Lv. 7 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary M. Critical Damage Dye | Lv. 8 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary M. Critical Damage Dye | Lv. 9 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary M. Critical Damage Dye | Lv. 10 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 1 Legendary M. Skill Power Dye | Lv. 1 Legendary M. Skill Power Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 2 Legendary M. Skill Power Dye | Lv. 2 Legendary M. Skill Power Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 3 Legendary M. Skill Power Dye | Lv. 3 Legendary M. Skill Power Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 4 Legendary M. Skill Power Dye | Lv. 4 Legendary M. Skill Power Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 5 Legendary M. Skill Power Dye | Lv. 5 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 6 Legendary M. Skill Power Dye | Lv. 6 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 7 Legendary M. Skill Power Dye | Lv. 7 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 8 Legendary M. Skill Power Dye | Lv. 8 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 9 Legendary M. Skill Power Dye | Lv. 9 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
| Lv. 10 Legendary M. Skill Power Dye | Lv. 10 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation. | |
