Legendary Dye


1st-3rd slot dye ถูกเพิ่มเข้ามาสามารถใช้ 10 Dye Crystal เพื่อแลกเปลี่ยนเป็น Lv. 1 Legendary Dye ได้กับ Dye Mercahnt NPC

1st-3rd slot dye สามารถใช้ได้กับตัวละครที่ผ่านการ Awakening หรือผ่าน 3rd Liberation แล้ว



Dye Mrchant

สามารถEnhanceสีย้อมได้ตัั้งแต่ Lv. 1-7 ได้ด้วยการCompoundกับ Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกทำลาย

สามารถCompoundสีย้อมLv. 7 ด้วย Shining Dye Crystal ถ้าfailหรือล้มเหลวสีย้อมจะถูกresetเป็น +7 การcompoundแต่ละครั้งใช้ 100,000Adena

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NameDescription
Lv. 1 Legendary P. Atk. Dye Lv. 1 Legendary P. Atk. Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary P. Atk. DyeLv. 2 Legendary P. Atk. Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary P. Atk. DyeLv. 3 Legendary P. Atk. Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary P. Atk. DyeLv. 4 Legendary P. Atk. Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary P. Atk. DyeLv. 5 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary P. Atk. DyeLv. 6 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary P. Atk. DyeLv. 7 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary P. Atk. DyeLv. 8 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary P. Atk. DyeLv. 9 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary P. Atk. DyeLv. 10 Legendary P. Atk. Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 1 Legendary P. Atk. Critical Damage DyeLv. 1 Legendary P. Atk. Critical Damage Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary P. Atk. Critical Damage DyeLv. 2 Legendary P. Atk. Critical Damage Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary P. Atk. Critical Damage DyeLv. 3 Legendary P. Atk. Critical Damage Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary P. Atk. Critical Damage DyeLv. 4 Legendary P. Atk. Critical Damage Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary P. Atk. Critical Damage DyeLv. 5 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary P. Atk. Critical Damage DyeLv. 6 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary P. Atk. Critical Damage DyeLv. 7 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, Critical Damage for Basic Attacks +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary P. Atk. Critical Damage DyeLv. 8 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary P. Atk. Critical Damage DyeLv. 9 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, Critical Damage for Basic Attacks +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary P. Atk. Critical Damage DyeLv. 10 Legendary P. Atk. Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, Critical Damage for Basic Attacks +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 1 Legendary
P. Skill Critical Damage Dye
Lv. 1 Legendary P. Skill Critical Damage Dye (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary
P. Skill Critical Damage Dye
Lv. 2 Legendary P. Skill Critical Damage Dye (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary
P. Skill Critical Damage Dye
Lv. 3 Legendary P. Skill Critical Damage Dye (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary
P. Skill Critical Damage Dye
Lv. 4 Legendary P. Skill Critical Damage Dye (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary
P. Skill Critical Damage Dye
Lv. 5 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary
P. Skill Critical Damage Dye
Lv. 6 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary
P. Skill Critical Damage Dye
Lv. 7 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary
P. Skill Critical Damage Dye
Lv. 8 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary
P. Skill Critical Damage Dye
Lv. 9 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary
P. Skill Critical Damage Dye
Lv. 10 Legendary P. Skill Critical Damage Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 1 Legendary P. Skill Power DyeLegendary Dye Lv. 1 - P. Skill Power (STR +3, DEX +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary P. Skill Power DyeLegendary Dye Lv. 2 - P. Skill Power (STR +3, DEX +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary P. Skill Power DyeLegendary Dye Lv. 3 - P. Skill Power (STR +4, DEX +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary P. Skill Power DyeLegendary Dye Lv. 4 - P. Skill Power (STR +4, DEX +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary P. Skill Power DyeLegendary Dye Lv. 5 - P. Skill Power (STR +5, DEX +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary P. Skill Power DyeLv. 6 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary P. Skill Power DyeLv. 7 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, P. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary P. Skill Power DyeLv. 8 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary P. Skill Power DyeLv. 9 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, P. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary P. Skill Power DyeLv. 10 Legendary P. Skill Power Dye (STR +5, DEX +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, P. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv.1 Legendary Normal Attack Power DyeLv. 1 Legendary Normal Attack Power Dye (STR +3, DEX +3). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.2 Legendary Normal Attack Power DyeLv. 2 Legendary Normal Attack Power Dye (STR +3, DEX +3, CHA +1). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.3 Legendary Normal Attack Power DyeLv. 3 Legendary Normal Attack Power Dye (STR +4, DEX +4, CHA +2). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.4 Legendary Normal Attack Power DyeLv. 4 Legendary Normal Attack Power Dye (STR +4, DEX +5, CHA +3). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.5 Legendary Normal Attack Power DyeLv. 5 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +4). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +1%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.6 Legendary Normal Attack Power DyeLv. 6 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +1%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.7 Legendary Normal Attack Power DyeLv. 7 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -1%, Normal Attack Power +2%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.8 Legendary Normal Attack Power DyeLv. 8 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -2%, Normal Attack Power +3%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.9 Legendary Normal Attack Power DyeLv. 9 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -2%, Normal Attack Power +4%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv.10 Legendary Normal Attack Power DyeLv. 10 Legendary Normal Attack Power Dye (STR +5, DEX +5, CHA +5). Take 1 unit of this magical dye to the Dye Merchant in town and you will receive a symbol that boosts your abilities. The tattoo's effect received damage -5%, Normal Attack Power +3%. When equipping dyes of the same type, the special ability won't be applied. Can be used after Awakening, or 3rd Liberation. All classes.
Lv. 1 Legendary M. Atk. DyeLv. 1 Legendary M. Atk. Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary M. Atk. DyeLv. 2 Legendary M. Atk. Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary M. Atk. DyeLv. 3 Legendary M. Atk. Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary M. Atk. DyeLv. 4 Legendary M. Atk. Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary M. Atk. DyeLv. 5 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary M. Atk. DyeLv. 6 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary M. Atk. DyeLv. 7 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Atk. +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary M. Atk. DyeLv. 8 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary M. Atk. DyeLv. 9 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Atk. +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary M. Atk. DyeLv. 10 Legendary M. Atk. Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Atk. +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 1 Legendary M. Critical Damage DyeLv. 1 Legendary M. Critical Damage Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary M. Critical Damage DyeLv. 1 Legendary M. Critical Damage Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary M. Critical Damage DyeLv. 3 Legendary M. Critical Damage Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary M. Critical Damage DyeLv. 4 Legendary M. Critical Damage Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary M. Critical Damage DyeLv. 5 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary M. Critical Damage DyeLv. 6 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary M. Critical Damage DyeLv. 7 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Critical Damage +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary M. Critical Damage DyeLv. 8 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary M. Critical Damage DyeLv. 9 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Critical Damage +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary M. Critical Damage DyeLv. 10 Legendary M. Critical Damage Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Critical Damage +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 1 Legendary M. Skill Power DyeLv. 1 Legendary M. Skill Power Dye (INT +3, WIT +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 2 Legendary M. Skill Power DyeLv. 2 Legendary M. Skill Power Dye (INT +3, WIT +3, CHA +1). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 3 Legendary M. Skill Power DyeLv. 3 Legendary M. Skill Power Dye (INT +4, WIT +4, CHA +2). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 4 Legendary M. Skill Power DyeLv. 4 Legendary M. Skill Power Dye (INT +4, WIT +5, CHA +3). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 5 Legendary M. Skill Power DyeLv. 5 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +4). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 6 Legendary M. Skill Power DyeLv. 6 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +1%.Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 7 Legendary M. Skill Power DyeLv. 7 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -1%, M. Skill Power +2%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 8 Legendary M. Skill Power DyeLv. 8 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +3%, damage +1%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 9 Legendary M. Skill Power DyeLv. 9 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -2%, M. Skill Power +4%, damage +2%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.
Lv. 10 Legendary M. Skill Power DyeLv. 10 Legendary M. Skill Power Dye (INT +5, WIT +5, CHA +5). Collect 1 unit and take it to the Dye Merchant to get a tattoo that boosts your stats. The tattoo's effect: received damage -3%, M. Skill Power +5%, damage +3%. Effects of two identical tattoos do not stacks. Requirements: all classes after the Awakening and the 3rd Liberation.