Eviscerator (95)


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SkillsNameLevelDescription
Eminent Fist Weapon Mastery

Required SP: 150
Passive
Lv. 10
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
When equipped with a fist weapon, P. Atk. +45% and +4540, Atk. Spd. +15%, P. Accuracy +8, Critical Rate +60, Critical Damage +45%.
Eminent Light Armor Mastery

Required SP: 150
Passive
Lv. 10
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
When equipped with light armor, P. Def. +10%, Additional P. Def. +1999, M. Def. +10%, Additional M. Def. +1214, P. Evasion +12, and Received P. Atk./M. Skill Critical Rate -35%.
Eminent Stability

Required SP: 150
Passive
Lv. 6
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Max HP +6620, Max CP 601, HP Recovery Bonus +12, MP Recovery Bonus +6, CP Recovery Bonus +12, Speed +14.
Eminent Attribute Resistance

Required SP: 150
Passive
Lv. 4
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Attack Attribute Bonus +24, Fire/Water/Wind/Earth/Holy Resistance +24.
Lateral Hit

Required SP: 150

Enchant Skill: Lv. 24 or Higher
Active
Lv. 23
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116
Attacks target with 33928 Power added to P. Atk., and decreases their P. Def. by 30% for 20 seconds. 20% more damage if target is Stunned. Requires a fist weapon.

Range: 40
MP Consume: 76
Casting Time: 1.5 Sec.
Reuse Time: 2 Sec.
Backspin Impact

Required SP: 150

Enchant Skill: Lv. 23 or Higher
Active
Lv. 22
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116
Turns and deals a strong punch, creating wind. The energy of the wind hits the target, dealing 50268 damage and stunning it for 3 seconds. Requires a Fist Weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Range: 600
MP Consume: 76
Casting Time: 1.5 Sec.
Reuse Time: 5 Sec.
Gravity Hit

Required SP: 150

Enchant Skill: Lv. 12 or Higher
Active
Lv. 11
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 112, 117
Jump into the air and charges fist with energy to attack target with 75403 Power added to P. Atk. Ignores 6% of target's P. Def. Requires a fist weapon.

Range: 40
MP Consume: 84
Casting Time: 3 Sec.
Reuse Time: 9 Sec.
Pressure Punch

Required SP: 150

Enchant Skill: Lv. 6 or Higher
Active
Lv. 5
87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 114, 119
Attacks target with 28150 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

MP Consume: 152
Casting Time: 2.5 Sec.
Reuse Time: 30 Sec.
Distant Kick

Required SP: 150

Enchant Skill: Lv. 10 or Higher
Active
Lv. 9
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 113, 118
Attacks frontal target with 35181 Power added to P. Atk. and blows them away. Requires a Fist Weapon.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Range: 80
MP Consume: 152
Casting Time: 3 Sec.
Reuse Time: 30 Sec.
Right Sidestep

Required SP: 150

Enchant Skill: Lv. 23 or Higher
Debuff
Lv. 22
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116
Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30% for 5 seconds. The decrease in resistance is not canceled when striking. Requires a fist weapon.

Range: 300
MP Consume: 30
Casting Time: 0.4 Sec.
Reuse Time: 7 Sec.
Heavy Hand

Required SP: 150

Enchant Skill: Lv. 7 or Higher
Debuff
Lv. 6
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 114, 119
Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon.

MP Consume: 76
Casting Time: 2.5 Sec.
Reuse Time: 60 Sec.
Flying Knee Kick

Required SP: 150

Enchant Skill: Lv. 7 or Higher
Debuff
Lv. 6
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 113, 118
Lands a knee kick on the target. Target is knocked down for 3 seconds. Fist weapon must be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Range: 300
MP Consume: 30
Casting Time: 0.4 Sec.
Reuse Time: 7 Sec.
Air Light

Required SP: 150

Enchant Skill: Lv. 3 or Higher
Buff
Lv. 3
85, 95, 99, 101, 103, 105
P. Atk +20% and Confusion/Danger Zone Resistance by 20 for 30 minutes because you're less affected by gravity.

+ Haste

+1 Increases Atk. Spd. by 1%.
+2 Increases Atk. Spd. by 1.4%.
+3 Increases Atk. Spd. by 1.8%.
+4 Increases Atk. Spd. by 2.2%.
+5 Increases Atk. Spd. by 2.6%.
+6 Increases Atk. Spd. by 3%.
+7 Increases Atk. Spd. by 3.4%.
+8 Increases Atk. Spd. by 3.8%.
+9 Increases Atk. Spd. by 4.2%.
+10 Increases Atk. Spd. by 4.6%.
+11 Increases Atk. Spd. by 5%.
+12 Increases Atk. Spd. by 5.4%.
+13 Increases Atk. Spd. by 5.8%.
+14 Increases Atk. Spd. by 6.2%.
+15 Increases Atk. Spd. by 6.6%.
+16 Increases Atk. Spd. by 7%.
+17 Increases Atk. Spd. by 7.4%.
+18 Increases Atk. Spd. by 7.8%.
+19 Increases Atk. Spd. by 8.2%.
+20 Increases Atk. Spd. by 8.6%.

+ Shield

+1 Increases P. Def. +1.0%.
+2 Increases P. Def. +1.4%.
+3 Increases P. Def. +1.8%.
+4 Increases P. Def. +2.2%.
+5 Increases P. Def. +2.6%.
+6 Increases P. Def. +3.0%.
+7 Increases P. Def. +3.4%.
+8 Increases P. Def. +3.8%.
+9 Increases P. Def. +4.2%.
+10 Increases P. Def. +4.6%.
+11 Increases P. Def. +5.0%.
+12 Increases P. Def. +5.4%.
+13 Increases P. Def. +5.8%.
+14 Increases P. Def. +6.2%.
+15 Increases P. Def. +6.6%.
+16 Increases P. Def. +7.0%.
+17 Increases P. Def. +7.4%.
+18 Increases P. Def. +7.8%.
+19 Increases P. Def. +8.2%.
+20 Increases P. Def. +8.6%.

+ Magic Shield

+1 Increases M. Def. +1.0%.
+2 Increases M. Def. +1.4%.
+3 Increases M. Def. +1.8%.
+4 Increases M. Def. +2.2%.
+5 Increases M. Def. +2.6%.
+6 Increases M. Def. +3.0%.
+7 Increases M. Def. +3.4%.
+8 Increases M. Def. +3.8%.
+9 Increases M. Def. +4.2%.
+10 Increases M. Def. +4.6%.
+11 Increases M. Def. +5.0%.
+12 Increases M. Def. +5.4%.
+13 Increases M. Def. +5.8%.
+14 Increases M. Def. +6.2%.
+15 Increases M. Def. +6.6%.
+16 Increases M. Def. +7.0%.
+17 Increases M. Def. +7.4%.
+18 Increases M. Def. +7.8%.
+19 Increases M. Def. +8.2%.
+20 Increases M. Def. +8.6%.
MP Consume: 45
Casting Time: 2 Sec.
Reuse Time: 30 Sec.