Unique Skills 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
Skill Name | Level | Description | |
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Grand Melee Expert Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 115 | Max HP/ CP +16%, HP Recovery +18%, Infection Resistance +13, P. Skill Power +3%, Perfect Rate +15%, Perfect Power +12%. | |
Superior Dagger Mastery Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When a dagger is equipped, P. Atk. +25% +993, Atk. Spd. +25%, P. Accuracy +8, and Deadly Attack Rate +5%. In addition, STR increases by 2 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold. | |
Superior Dual Dagger Mastery Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Equipping a dual dagger increases P. Atk. by 25% +1135, Attack Speed by 25%, P. Accuracy by 8, and Deadly Atk. Rate by 5%. Additionally, increases STR by 2. When using Clone Attack, <Illusion Hide> is activated, which goes into Hide for 2 seconds. |
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Superior Light Armor Mastery Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When light armor is equipped, Max HP +4880, P. Def. +1817, P. Evasion +20, P. Skill Critical Rate +20%, P. Atk. Critical Damage Hit Rate -35%, and Speed changes depending on your DEX. In addition, STR increases by 2 and upon evasion, there is a 10% chance of triggering Assassin's Reflex which increases Atk. Spd. |
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Superior Movement Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Speed +19, HP Recovery Bonus +12, MP Recovery Bonus +6. STR +2. | |
Superior Critical Mastery Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Normal P. Critical Damage +750, Skill Mastery rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. STR +2. | |
Scorpion Poison Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 115 | Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases Infection attack success rate. | |
Superior Resistance Required SP: 100 | passive Lv. 3 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | M. Def. +993, and Fire/Water/Wind/Earth Resistance +24. STR +2. | |
Reverse Mana Lv.3 Required SP: 100 | Active Lv. 3 85, 90, 95, 99, 101, 103, 105, 107, 109, 112, 117 | Deals a skillful and deadly strike with 107% power added to P. Atk. and restores 3% of your MP. Additionally, if the skill is used while 'Maximum Blow' is active, the Cooldown of 'Heart Breaker', 'Blood Stab' 'Chain Blow' is reduced by 1 seconds. <Perfect Effect> Perfect Basic Rate 20% When Perfect is triggered, deals a deadly attack with 224.7% power added to P. Atk.. Requires a dagger or dual dagger to be equipped. Range: 40 MP Consume: 106 Casting Time: 2.53 Sec. Reuse Time: 10 Sec. |
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Chain Blow Required SP: 100 Enchant Skill: Lv. 7 or Higher | Active Lv. 6 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116 | Deals a powerful and deadly strike with 95% power added to P. Atk. <Perfect Effect> Perfect Basic Rate 20% When Perfect is triggered, deals a deadly attack with 190% power added to P. Atk.. Requires a dagger or dual dagger to be equipped. Range: 40 MP Consume: 83 Casting Time: 1.83 Sec. Reuse Time: 5 Sec. |
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Barrage of Nails Required SP: 100 Enchant Skill: Lv. 6 or Higher | Active Lv. 5 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 112, 117 | Attacks the enemies near you with 17169 power added to P. Attack. Additionally, decreases their speed by 100 and makes them unable to hide for 5 seconds. Requires dagger/dual dagger. Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide) MP Consume: 156 Casting Time: 1.73 Sec. Reuse Time: 10 Sec. |
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Final Ultimate Evasion Required SP: 100 Enchant Skill: Lv. 3 or Higher | Buff Lv. 3 85, 90, 95, 99 | For 30 seconds, own P. Evasion +35, M. Def. +110%, P. Skill Evasion Rate +60%, Weaken/ Confusion/ Strike/ Paralysis/ Infection/ Petrification/ Pull/ Danger Zone Resistance +150. Additionally, Debuff Attack is blocked by 7, and has a chance of disarming the attacker when damage is received. + time + Might |
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Counter Stance Required SP: 100 Enchant Skill: Lv. 2 or Higher | Buff Lv. 2 91, 95, 99 | For 10 seconds, gets into counterattack stance and has 75% chance to evade physical attacks and reflect damage. AoE Damage Resistance +25%. + Might + Shield + Magic Shield |
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Shadow Dash Required SP: 100 Enchant Skill: Lv. 3 or Higher | Buff Lv. 3 85, 90, 95, 99, 101, 103, 105, 107, 109 | For 120 seconds, increases Speed by 66, P. Evasion by 8, and HP Recovery Bonus by 30. + Might + Shield + Magic Shield |
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Clone Attack Required SP: 100 | Active Lv. 2 90, 95, 97, 99, 101, 103, 105, 107, 109, 113, 118 | Hides inside the target's shadow and summons a clone to attack. Also, the caster receives the 'Illusion Hide' effect that lets them hide for 2 seconds. Requires dagger/dual dagger. Skill Cooldown time is fixed. Range: 400 MP Consume: 41 Casting Time: 1 Sec. Reuse Time: 180 Sec. |
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Throw Poison Needle Required SP: 100 | Debuff Lv. 5 85, 86, 89, 92, 95, 98, 101, 103, 105, 107, 109, 114, 119 | Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped. Range: 800 MP Consume: 45 Casting Time: 1.9 Sec. Reuse Time: 15 Sec. |
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Jawbone Blow Required SP: 100 Enchant Skill: Lv. 3 or Higher | Debuff Lv. 3 89, 92, 95, 98, 101, 103, 105, 107, 109, 111, 116 | Delivers a powerful blow to Knock Down target for 2 seconds. Requires a dagger or dual dagger to be equipped. Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) + Chance |
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Flash Bluff Required SP: 100 | Debuff Lv. 3 85, 90, 95, 99, 101, 103, 105, 107, 109, 111, 116 | Startles the target, inflicting Bluff on it and making it turn around for 3 seconds. Requires a dagger or dual dagger. Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide) + Chance |
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Critical Wound Required SP: 100 Enchant Skill: Lv. 4 or Higher | Debuff Lv. 3 85, 90, 95, 99, 101, 103, 105, 109, 112, 117 | Inflicts a painful wound on the target, increasing the its P. Atk. Critical Damage Received by 34% for 30 seconds. Requires a dagger or dual dagger. Range: 40 MP Consume: 52 Casting Time: 1.5 Sec. Reuse Time: 8 Sec. |
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