Unique Skills 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
Skill Name | Level | Description | |
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Brutal Stab Expert Required SP: 0 | Passive Lv. 1 85, 90, 95, 99, 115 | Increases P. Atk. by 5% and P. Atk. Critical Damage by 5%. | |
Superior Dagger Mastery Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When a dagger is equipped, P. Atk. +25% +739, Atk. Spd. +25%, P. Accuracy +8, and Deadly Attack Rate +5%. In addition, STR increases by 2 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold. | |
Superior Dual Dagger Mastery Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Equipping a dual dagger increases P. Atk. by 25% +844, Attack Speed by 25%, P. Accuracy by 8, and Deadly Atk. Rate by 5%. Additionally, increases STR by 2. When using Clone Attack, <Illusion Hide> is activated, which goes into Hide for 2 seconds. |
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Superior Light Armor Mastery Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When light armor is equipped, Max HP +4880, P. Def. +1506, P. Evasion +20, the P. Atk. Critical Hit Rate -35%, and Speed/P. Skill Critical Rate change depending on your DEX. In addition, STR increases by 2 and upon evasion, there is a 10% chance of triggering Assassin's Reflex which increases Atk. Spd. | |
Superior Movement Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Speed +17, HP Recovery Bonus +12, MP Recovery Bonus +6. STR +2. | |
Superior Critical Mastery Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Normal P. Critical Rate +60%, Normal P. Critical Damage +539, Skill Mastery rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. STR +2. | |
Superior Spirit Mastery Required SP: 0 | passive Lv. 1 85 | Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2. | |
Scorpion Poison Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 115 | Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases Infection attack success rate. | |
Maximum Critical Required SP: 0 | passive Lv. 1 85 | P. Skill Power +1% and Deadly Atk. Rate +10%. Side Critical Rate +30% and P. Atk. Critical Damage +40%. Rear P. Atk. Critical Rate +60% and P. Atk. Critical Damage +70%. | |
Superior Resistance Required SP: 0 | passive Lv. 1 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | M. Def. +776, and Fire/Water/Wind/Earth Resistance +20. STR +2. | |
Othell Guard Mastery Required SP: 0 | Passive Lv. 1 85, 100, 110, 120 | P. Atk. +1% when equipping a Sigil. | |
Poison Swarm Required SP: 0 | Debuff Lv. 1 85, 87, 90, 93, 96, 99, 101, 103, 105, 107, 109, 114, 119 | Throws a poison bottle at the target point to create a poisonous area for 15 seconds. Enemies within the area suffer P. Atk. -23%, P. Def/M. Def -10%, Movement Speed -50, and Shield Def. -50% and cannot use magic skills. Additionally, cancels the enemy’s hiding effect and they cannot hide again. Range: 800 MP Consume: 76 Casting Time: 2.5 Sec. Reuse Time: 15 Sec. |
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Shadow Evasion Required SP: 0 Enchant Skill: Lv. 1 | Buff Lv. 1 85 | For 10 seconds, becomes immune from all disruption effects and evades Physical and Magic skills at a 50% probability. Unable to cast Shadow Hide. Requires dagger/dual dagger. + Shield + Magic Shield |
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Shadow Hunter Required SP: 0 Enchant Skill: Lv. 1 or Higher | Buff 85, 120 | For 5 minutes, increases P. Skill Power by 2%, Deadly Atk. Rate by 5%, P. Atk. Critical Rate/Critical Damage from the flank by 30% and P. Atk. Critical Rate from the back by 50%, and P. Atk. Critical Damage by 65%. Decreases P. Atk. Critical Damage from the front by 30%. Requires dagger/dual dagger. + time + Wind |
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Shadow Reverse Required SP: 0 | Active Lv. 1 85, 90, 95, 99, 101, 103, 105, 107, 109, 112, 117 | Moves to the target’s back and attempts a Deadly Attack with 38160 Power added to P. Atk., P. Accuracy -5 for 3 seconds. Half-kill. Requires a dagger or dual dagger. Range: 120 MP Consume: 90 Casting Time: 2.53 Sec. Reuse Time: 8 Sec. |
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Mortal Strike Required SP: 0 Enchant Skill: Lv. 3 or Higher | Buff Lv. 1 85, 90, 95, 99, 115 | Increases your Vital Spot Attack Rate by 24% for 2 minutes. Requires a dagger or dual dagger. MP Consume: 40 Casting Time: 2 Sec. Reuse Time: 150 Sec. |
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Blood Stab Required SP: 0 Enchant Skill: Lv. 7 or Higher | Active Lv. 1 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 114, 119 | Targets the enemy's back to attack its vital spot with 38880 Power added to P. Atk. Additionally inflicts Bleed on the enemy, dealing 70 damage per second. If the attack succeeds, inflicts damage that ignores CP. When attacking in the front, the Deadly Attack Success Rate is very low. Over-hit, Half-kill, Critical. Requires a dagger or dual dagger. Abnormal State Type: Infection (Bleed / Poison) Range: 40 MP Consume: 59 Casting Time: 1.53 Sec. Reuse Time: 5 Sec. |
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Heart Breaker Required SP: 0 Enchant Skill: Lv. 7 or Higher | Active Lv. 1 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 111, 116 | Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, P. Evasion by 5, P. Atk. Critical Damage from the flanks and rear by 30%. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger. Range: 40 MP Consume: 67 Casting Time: 1.73 Sec. Reuse Time: 5 Sec. |
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Chain Blow Required SP: 0 Enchant Skill: Lv. 7 or Higher | Active Lv. 1 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116 | Inflicts damage with 27260 Power added to P. Atk. Increases Skill Power by 20% if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. Range: 40 MP Consume: 71 Casting Time: 1.83 Sec. Reuse Time: 5 Sec. |
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Paralyzing Shadow Required SP: 0 Enchant Skill: Lv. 4 or Higher | Debuff Lv. 1 85, 88, 91, 94, 97, 101, 103, 105, 107, 109, 113, 118 | Seals the target's shadow and makes its body gradually hardened for 5 seconds. Becomes paralyzed for 5 seconds when completely hardened. Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Range: 40 MP Consume: 38 Casting Time: 1.3 Sec. Reuse Time: 120 Sec. |
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ShadowChase Required SP: 0 Enchant Skill: Lv. 5 or Higher | Debuff Lv. 1 85, 87, 90, 93, 96, 99, 101, 103, 105, 107, 109, 112, 117 | Teleports to the back of the target and cancels the target and inflicts Stun for 3 seconds. Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Range: 600 MP Consume: 38 Casting Time: 0.9 Sec. Reuse Time: 7 Sec. |
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Shadow Hide Required SP: 0 Enchant Skill: Lv. 1 | Buff Lv. 1 85 | While teleporting forward a distance of 250, cancels all debuffs received and becomes invisible for 20 seconds. In addition, AoE Damage Resistance increases by 99% and Speed decreases by 50. + time + Wind |
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Final Ultimate Evasion Required SP: 0 Enchant Skill: Lv. 3 or Higher | Buff Lv. 1 85, 90, 95, 99 | For 30 seconds, own P. Evasion +25, M. Def. +70%, P. Skill Evasion Rate +35%, Debuff Resistance +35%. Chance of disarming the attacker when damage is received. MP Consume: 38 Casting Time: 0.9 Sec. Reuse Time: 600 Sec. |
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Shadow Dash Required SP: 0 Enchant Skill: Lv. 3 or Higher | Buff Lv. 1 85, 90, 95, 99, 101, 103, 105, 107, 109 | For 120 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. MP Consume: 38 Casting Time: 0.8 Sec. Reuse Time: 300 Sec. |
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Angel of Death Required SP: 0 Enchant Skill: Lv. 1 or Higher | Buff Lv. 1 85, 98 | For 30 seconds, Deadly Attack Success Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40, and defends against debuff attacks 5. Can be used when Dagger/Dual Dagger is equipped. + time + Might |
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Throwing Dagger Required SP: 0 Enchant Skill: Lv. 7 or Higher | Debuff Lv. 1 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 114, 119 | Attacks the enemy by throwing a dagger with 7396 Power added to P. Atk. and decreases Speed by 180 for 10 seconds. Requires a dagger/dual dagger to be equipped. Over-hit. Skill Cooldown time is fixed. Range: 800 MP Consume: 71 Casting Time: 1.83 Sec. Reuse Time: 45 Sec. |
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Throw Poison Needle Required SP: 0 | Debuff Lv. 1 85, 86, 89, 92, 95, 98, 101, 103, 105, 107, 109, 114, 119 | Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped. Range: 800 MP Consume: 38 Casting Time: 1.9 Sec. Reuse Time: 15 Sec. |
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Silent Step Required SP: 0 | Toggle Lv. 1 85 | Allows you to move unnoticed by most monsters. Decreases P. Def. by 20% and increases Speed by 60. MP is consumed continuously. MP Consume: 1 Casting Time: 0.8 Sec. |
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Flash Bluff Required SP: 0 | Debuff Lv. 1 85, 90, 95, 99, 101, 103, 105, 107, 109, 111, 116 | Startles the target, inflicting Bluff on it and making it turn around for 3 seconds. Requires a dagger or dual dagger. Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide) + Chance |
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Counter Flip Required SP: 0 | Buff Lv. 1 85, 88, 91, 94, 97, 101, 103, 105, 107, 109, 113, 118 | Dumps the target who hit you with a melee attack over your back to put it into the Knock Down state for 15 seconds. This cancels the Counter stance. Requires dagger/dual dagger. MP Consume: 42 Casting Time: 0.2 Sec. Reuse Time: 120 Sec. |
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Flash Dagger Required SP: 0 | Debuff Lv. 1 85, 88, 91, 94, 97, 101, 103, 105, 107, 109, 114, 119 | Reflects strong light against enemies in front to make them lose the sight, disabling them to not catch a target for 3 seconds. Requires dagger/dual dagger. Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide) Range: 300 MP Consume: 74 Casting Time: 1.5 Sec. Reuse Time: 60 Sec. |
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Critical Wound Required SP: 0 Enchant Skill: Lv. 4 or Higher | Debuff Lv. 1 85, 90, 95, 99, 101, 103, 105, 109, 112, 117 | Inflicts a painful wound on the target, increasing the its P. Atk. Critical Damage Received by 32% for 30 seconds. Requires a dagger or dual dagger. Range: 40 MP Consume: 46 Casting Time: 1.5 Sec. Reuse Time: 8 Sec. |
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