Tyrr Maestro (112)


Unique Skills 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

SkillsNameLevelDescription
Shield of Masia
 
Required SP: 436393
Required Item: Masia's Historical Tome x 1
passive
Lv. 3
110, 111, 112, 113, 114
Damage Received -5% thanks to Masia's shield.
Power Hammer Crush
 
Required SP: 436393

Enchant Skill: Lv. 3 or Higher
Active
Lv. 10
85, 90, 95, 99, 101, 103, 105, 107, 109, 112, 117
Attacks with 59209 Power added to P. Atk., ignoring 30% of the target's P. Def. Inflicts Stuns for 5 seconds. Requires a blunt weapon. Over-hit, Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

+ Power

+1 Skill Power +1%.
+2 Skill Power +2%.
+3 Skill Power +3%.
+4 Skill Power +4%.
+5 Skill Power +5%.
+6 Skill Power +6%.
+7 Skill Power +7%.
+8 Skill Power +8%.
+9 Skill Power +9%.
+10 Skill Power +10%.
+11 Skill Power +11%.
+12 Skill Power +12%.
+13 Skill Power +13%.
+14 Skill Power +14%.
+15 Skill Power +15%.
+16 Skill Power +16%.
+17 Skill Power +17%.
+18 Skill Power +18%.
+19 Skill Power +19%.
+20 Skill Power +20%.

+ Chance

+1 Skill Success Rate +1%.
+2 Skill Success Rate +2%.
+3 Skill Success Rate +3%.
+4 Skill Success Rate +4%.
+5 Skill Success Rate +5%.
+6 Skill Success Rate +6%.
+7 Skill Success Rate +7%.
+8 Skill Success Rate +8%.
+9 Skill Success Rate +9%.
+10 Skill Success Rate +10%.
+11 Skill Success Rate +11%.
+12 Skill Success Rate +12%.
+13 Skill Success Rate +13%.
+14 Skill Success Rate +14%.
+15 Skill Success Rate +15%.
+16 Skill Success Rate +16%.
+17 Skill Success Rate +17%.
+18 Skill Success Rate +18%.
+19 Skill Success Rate +19%.
+20 Skill Success Rate +20%.

+ Focus

+1 Increases Skill Critical Rate by 1%.
+2 Increases Skill Critical Rate by 2%.
+3 Increases Skill Critical Rate by 3%.
+4 Increases Skill Critical Rate by 4%.
+5 Increases Skill Critical Rate by 5%.
+6 Increases Skill Critical Rate by 6%.
+7 Increases Skill Critical Rate by 7%.
+8 Increases Skill Critical Rate by 8%.
+9 Increases Skill Critical Rate by 9%.
+10 Increases Skill Critical Rate by 10%.
+11 Increases Skill Critical Rate by 11%.
+12 Increases Skill Critical Rate by 12%.
+13 Increases Skill Critical Rate by 13%.
+14 Increases Skill Critical Rate by 14%.
+15 Increases Skill Critical Rate by 15%.
+16 Increases Skill Critical Rate by 16%.
+17 Increases Skill Critical Rate by 17%.
+18 Increases Skill Critical Rate by 18%.
+19 Increases Skill Critical Rate by 19%.
+20 Increases Skill Critical Rate by 20%.
Range: 40
MP Consume: 129
Casting Time: 1.5 Sec.
Reuse Time: 7 Sec.
Giant Punch
 
Required SP: 436393

Enchant Skill: Lv. 7 or Higher
Debuff
Lv. 14
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 112, 117
Strikes down at the ground with a fist to Knock Down nearby enemies for 5 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.
 
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

+ Chance

+1 Skill Success Rate +1%.
+2 Skill Success Rate +2%.
+3 Skill Success Rate +3%.
+4 Skill Success Rate +4%.
+5 Skill Success Rate +5%.
+6 Skill Success Rate +6%.
+7 Skill Success Rate +7%.
+8 Skill Success Rate +8%.
+9 Skill Success Rate +9%.
+10 Skill Success Rate +10%.
+11 Skill Success Rate +11%.
+12 Skill Success Rate +12%.
+13 Skill Success Rate +13%.
+14 Skill Success Rate +14%.
+15 Skill Success Rate +15%.
+16 Skill Success Rate +16%.
+17 Skill Success Rate +17%.
+18 Skill Success Rate +18%.
+19 Skill Success Rate +19%.
+20 Skill Success Rate +20%.

+ Hex

+1 Decreases P. Def. by 1.0%.
+2 Decreases P. Def. by 1.4%
+3 Decreases P. Def. by 1.8%
+4 Decreases P. Def. by 2.2%
+5 Decreases P. Def. by 2.6%
+6 Decreases P. Def. by 3.0%
+7 Decreases P. Def. by 3.4%.
+8 Decreases P. Def. by 3.8%
+9 Decreases P. Def. by 4.2%
+10 Decreases P. Def. by 4.6%
+11 Decreases P. Def. by 5.0%.
+12 Decreases P. Def. by 5.4%.
+13 Decreases P. Def. by 5.8%.
+14 Decreases P. Def. by 6.2%.
+15 Decreases P. Def. by 6.6%.
+16 Decreases P. Def. by 7.0%.
+17 Decreases P. Def. by 7.4%.
+18 Decreases P. Def. by 7.8%.
+19 Decreases P. Def. by 8.2%.
+20 Decreases P. Def. by 8.6%.
MP Consume: 113
Casting Time: 1.5 Sec.
Reuse Time: 60 Sec.
Hurricane Rush
 
Required SP: 436393

Enchant Skill: Lv. 5 or Higher
Active
Lv. 12
85, 87, 90, 93, 96, 99, 101, 103, 105, 107, 109, 112, 117
Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

+ Chance

+1 Skill Success Rate +1%.
+2 Skill Success Rate +2%.
+3 Skill Success Rate +3%.
+4 Skill Success Rate +4%.
+5 Skill Success Rate +5%.
+6 Skill Success Rate +6%.
+7 Skill Success Rate +7%.
+8 Skill Success Rate +8%.
+9 Skill Success Rate +9%.
+10 Skill Success Rate +10%.
+11 Skill Success Rate +11%.
+12 Skill Success Rate +12%.
+13 Skill Success Rate +13%.
+14 Skill Success Rate +14%.
+15 Skill Success Rate +15%.
+16 Skill Success Rate +16%.
+17 Skill Success Rate +17%.
+18 Skill Success Rate +18%.
+19 Skill Success Rate +19%.
+20 Skill Success Rate +20%.

+ Distance

+1 Increases Skill Range by 10.
+2 Increases Skill Range by 20.
+3 Increases Skill Range by 30.
+4 Increases Skill Range by 40.
+5 Increases Skill Range by 50.
+6 Increases Skill Range by 60.
+7 Increases Skill Range by 70.
+8 Increases Skill Range by 80.
+9 Increases Skill Range by 90.
+10 Increases Skill Range by 100.
+11 Increases Skill Range by 110.
+12 Increases Skill Range by 120.
+13 Increases Skill Range by 130.
+14 Increases Skill Range by 140.
+15 Increases Skill Range by 150.
+16 Increases Skill Range by 160.
+17 Increases Skill Range by 170.
+18 Increases Skill Range by 180.
+19 Increases Skill Range by 190.
+20 Increases Skill Range by 200.

+ Penalty

+1 Eases the Distance Requirement by 3.
+2 Eases the Distance Requirement by 6.
+3 Eases the Distance Requirement by 9.
+4 Eases the Distance Requirement by 12.
+5 Eases the Distance Requirement by 15.
+6 Eases the Distance Requirement by 18.
+7 Eases the Distance Requirement by 21.
+8 Eases the Distance Requirement by 24.
+9 Eases the Distance Requirement by 27.
+10 Eases the Distance Requirement by 30.
+11 Eases the Distance Requirement by 33.
+12 Eases the Distance Requirement by 36.
+13 Eases the Distance Requirement by 39.
+14 Eases the Distance Requirement by 42.
+15 Eases the Distance Requirement by 45.
+16 Eases the Distance Requirement by 48.
+17 Eases the Distance Requirement by 51.
+18 Eases the Distance Requirement by 54.
+19 Eases the Distance Requirement by 57.
+20 Eases the Distance Requirement by 60.
Range: 600
MP Consume: 65
Casting Time: 1 Sec.
Reuse Time: 10 Sec.
Last Attack
 
Required SP: 436393

Enchant Skill: Lv. 2 or Higher
Active
Lv. 9
90, 95, 99, 101, 103, 105, 107, 109, 112, 117
Attacks target with 127421 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 20% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword.

+ Penalty

+1 Eases the HP Use Requirement.
+2 Eases the HP Use Requirement.
+3 Eases the HP Use Requirement.
+4 Eases the HP Use Requirement.
+5 Eases the HP Use Requirement.
+6 Eases the HP Use Requirement.
+7 Eases the HP Use Requirement.
+8 Eases the HP Use Requirement.
+9 Eases the HP Use Requirement.
+10 Eases the HP Use Requirement.
+11 Eases the HP Use Requirement.
+12 Eases the HP Use Requirement.
+13 Eases the HP Use Requirement.
+14 Eases the HP Use Requirement.
+15 Eases the HP Use Requirement.
+16 Eases the HP Use Requirement.
+17 Eases the HP Use Requirement.
+18 Eases the HP Use Requirement.
+19 Eases the HP Use Requirement.
+20 Eases the HP Use Requirement.
Range: 40
MP Consume: 423
Casting Time: 1.5 Sec.
Reuse Time: 30 Sec.