Tyrr Maestro (95)


Unique Skills 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

SkillsNameLevelDescription
Create Item
 
Required SP: 0
Passive
Lv. 13
85, 90, 95, 99, 105
Allows the user to manufacture level 13 items.
Crafting Mastery
 
Required SP: 100
Passive
Lv. 3
85, 90, 95, 99
There is a small chance that the item quantity will double upon crafting. Critical level 3.
Superior Shield Mastery
 
Required SP: 100
Passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Shield Defense Success Rate +100% and Shield Def. +200%. When equipped with a shield, P. Atk. +1%.
Superior Weapon Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
P. Atk. +30%, additional P. Atk. +2270, Atk. Spd +25%, P. Accuracy +8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR + 2. Depending on your STR, the Cooldown resets or the duration increases by 2 times.
Superior Dual Weapon Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
P. Atk. +30%, additional P. Atk. +2270, Atk. Spd. +25%, and P. Accuracy +8 when using a dualsword, dual blunt, or fist weapon. STR + 2.
Superior Heavy Armor Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
When heavy armor is equipped, Max HP +5368, P. Def. +2088, Normal Attack Critical Damage Received -35%. Additionally, STR +2 and Dagger/Bow Resistance +10%.
Superior Light Armor Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Max HP +5368, P. Def. +1817, Atk. Spd. +10%, P. Accuracy +3, P. Evasion +6, Speed +10. P. Atk. Critical Hit Rate -35%. STR +2.
Superior Momentum Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Absorbs Momentum by 24% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. Additionally receives the Power of Force and increases P. Atk. by 30% and Speed by 10 passively.
Superior HP Mastery
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
Max HP +843, Max CP +411, HP Recovery Bonus +12, MP Recovery Bonus +6. When HP falls below 60%, P. Atk. +1381. STR + 2. When receiving damage, has a chance of recovering 10% of Max HP.
Rolling Thunder
 
Required SP: 100
passive
Lv. 4
89, 91, 93, 95, 97, 99
A normal attack creates a whirlwind that reduces the target's P. Def. by 11% for 5 seconds.
Superior Resistance
 
Required SP: 100
passive
Lv. 3
85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120
M. Def. +993, and Fire/Water/Wind/Earth Resistance +24. STR + 2.
Siege Golem's Spirit
 
Required SP: 100
Transform
Lv. 3
85, 90, 95, 99
Merge with a powerful Siege Golem. For 5 minutes, P. Def./ M. Def. +50%, and resistance to bows/crossbows +50%. Consumes 10 Crystals (R-grade). Skill Cooldown time is fixed.
 
MP Consume: 70
Casting Time: 10.3 Sec.
Reuse Time: 1200 Sec.
Power Hammer Crush
 
Required SP: 100

Enchant Skill: Lv. 3 or Higher
Active
Lv. 3
85, 90, 95, 99, 101, 103, 105, 107, 109, 112, 117
Attacks with 35106 Power added to P. Atk., ignoring 30% of the target's P. Def. Inflicts Stuns for 5 seconds. Requires a blunt weapon. Over-hit, Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

+ Power

+1 Skill Power +1%.
+2 Skill Power +2%.
+3 Skill Power +3%.
+4 Skill Power +4%.
+5 Skill Power +5%.
+6 Skill Power +6%.
+7 Skill Power +7%.
+8 Skill Power +8%.
+9 Skill Power +9%.
+10 Skill Power +10%.
+11 Skill Power +11%.
+12 Skill Power +12%.
+13 Skill Power +13%.
+14 Skill Power +14%.
+15 Skill Power +15%.
+16 Skill Power +16%.
+17 Skill Power +17%.
+18 Skill Power +18%.
+19 Skill Power +19%.
+20 Skill Power +20%.

+ Chance

+1 Skill Success Rate +1%.
+2 Skill Success Rate +2%.
+3 Skill Success Rate +3%.
+4 Skill Success Rate +4%.
+5 Skill Success Rate +5%.
+6 Skill Success Rate +6%.
+7 Skill Success Rate +7%.
+8 Skill Success Rate +8%.
+9 Skill Success Rate +9%.
+10 Skill Success Rate +10%.
+11 Skill Success Rate +11%.
+12 Skill Success Rate +12%.
+13 Skill Success Rate +13%.
+14 Skill Success Rate +14%.
+15 Skill Success Rate +15%.
+16 Skill Success Rate +16%.
+17 Skill Success Rate +17%.
+18 Skill Success Rate +18%.
+19 Skill Success Rate +19%.
+20 Skill Success Rate +20%.

+ Focus

+1 Increases Skill Critical Rate by 1%.
+2 Increases Skill Critical Rate by 2%.
+3 Increases Skill Critical Rate by 3%.
+4 Increases Skill Critical Rate by 4%.
+5 Increases Skill Critical Rate by 5%.
+6 Increases Skill Critical Rate by 6%.
+7 Increases Skill Critical Rate by 7%.
+8 Increases Skill Critical Rate by 8%.
+9 Increases Skill Critical Rate by 9%.
+10 Increases Skill Critical Rate by 10%.
+11 Increases Skill Critical Rate by 11%.
+12 Increases Skill Critical Rate by 12%.
+13 Increases Skill Critical Rate by 13%.
+14 Increases Skill Critical Rate by 14%.
+15 Increases Skill Critical Rate by 15%.
+16 Increases Skill Critical Rate by 16%.
+17 Increases Skill Critical Rate by 17%.
+18 Increases Skill Critical Rate by 18%.
+19 Increases Skill Critical Rate by 19%.
+20 Increases Skill Critical Rate by 20%.
Range: 40
MP Consume: 101
Casting Time: 1.5 Sec.
Reuse Time: 7 Sec.
Summon Wild Hog Cannon
 
Required SP: 100
Active
Lv. 3
85, 90, 95, 99
Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 R-grade Crystals. Automatically acquired by Maestros at level 85. Skill Cooldown time is fixed.
 
MP Consume: 530
Casting Time: 30 Sec.
Reuse Time: 1200 Sec.
Armor Destruction
 
Required SP: 100

Enchant Skill: Lv. 7 or Higher
Active
Lv. 6
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 116
Inflicts 19559 physical damage on target, decreases their P. Def., and absorbs their Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical.
 
Range: 40
MP Consume: 59
Casting Time: 1.5 Sec.
Reuse Time: 2 Sec.
Giant Punch
 
Required SP: 100

Enchant Skill: Lv. 7 or Higher
Debuff
Lv. 6
85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 112, 117
Strikes down at the ground with a fist to Knock Down nearby enemies for 5 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.
 
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
 
MP Consume: 90
Casting Time: 1.5 Sec.
Reuse Time: 60 Sec.
Lightning Disarm
 
Required SP: 100

Enchant Skill: Lv. 3 or Higher
Debuff
Lv. 3
85, 90, 95, 99
Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 20%.

Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)

+ Chance

+1 Skill Success Rate +1%.
+2 Skill Success Rate +2%.
+3 Skill Success Rate +3%.
+4 Skill Success Rate +4%.
+5 Skill Success Rate +5%.
+6 Skill Success Rate +6%.
+7 Skill Success Rate +7%.
+8 Skill Success Rate +8%.
+9 Skill Success Rate +9%.
+10 Skill Success Rate +10%.
+11 Skill Success Rate +11%.
+12 Skill Success Rate +12%.
+13 Skill Success Rate +13%.
+14 Skill Success Rate +14%.
+15 Skill Success Rate +15%.
+16 Skill Success Rate +16%.
+17 Skill Success Rate +17%.
+18 Skill Success Rate +18%.
+19 Skill Success Rate +19%.
+20 Skill Success Rate +20%.

+ Hex

+1 Decreases P. Def. by 1.0%.
+2 Decreases P. Def. by 1.4%
+3 Decreases P. Def. by 1.8%
+4 Decreases P. Def. by 2.2%
+5 Decreases P. Def. by 2.6%
+6 Decreases P. Def. by 3.0%
+7 Decreases P. Def. by 3.4%.
+8 Decreases P. Def. by 3.8%
+9 Decreases P. Def. by 4.2%
+10 Decreases P. Def. by 4.6%
+11 Decreases P. Def. by 5.0%.
+12 Decreases P. Def. by 5.4%.
+13 Decreases P. Def. by 5.8%.
+14 Decreases P. Def. by 6.2%.
+15 Decreases P. Def. by 6.6%.
+16 Decreases P. Def. by 7.0%.
+17 Decreases P. Def. by 7.4%.
+18 Decreases P. Def. by 7.8%.
+19 Decreases P. Def. by 8.2%.
+20 Decreases P. Def. by 8.6%.

+ Slow

+1 Decreases Speed by 2.
+2 Decreases Speed by 4.
+3 Decreases Speed by 6.
+4 Decreases Speed by 8.
+5 Decreases Speed by 10.
+6 Decreases Speed by 12.
+7 Decreases Speed by 14.
+8 Decreases Speed by 16.
+9 Decreases Speed by 18.
+10 Decreases Speed by 20.
+11 Decreases Speed by 22.
+12 Decreases Speed by 24.
+13 Decreases Speed by 26.
+14 Decreases Speed by 28.
+15 Decreases Speed by 30.
+16 Decreases Speed by 32.
+17 Decreases Speed by 34.
+18 Decreases Speed by 36.
+19 Decreases Speed by 38.
+20 Decreases Speed by 40.
MP Consume: 92
Casting Time: 1.5 Sec.
Reuse Time: 120 Sec.
Berserker
 
Required SP: 100

Enchant Skill: Lv. 3 or Higher
Buff
Lv. 3
85, 90, 95, 99
Reaching your physical limit, for 60 seconds, P. Atk. +26%, Atk. Spd. +26%, P. Accuracy +14, Speed +26, P. Atk./P. Skill Critical Damage +13%, Debuff Resistance +80%, and if the target dies, your HP is recovered by 20%.

+ time

+1 Skill Duration +1 sec..
+2 Skill Duration +2 sec..
+3 Skill Duration +3 sec..
+4 Skill Duration +4 sec..
+5 Skill Duration +5 sec..
+6 Skill Duration +6 sec..
+7 Skill Duration +7 sec..
+8 Skill Duration +8 sec..
+9 Skill Duration +9 sec..
+10 Skill Duration +10 sec..
+11 Skill Duration +10.5 sec..
+12 Skill Duration +11 sec..
+13 Skill Duration +11.5 sec..
+14 Skill Duration +12 sec..
+15 Skill Duration +12.5 sec..
+16 Skill Duration +13 sec..
+17 Skill Duration +13.5 sec..
+18 Skill Duration +14 sec..
+19 Skill Duration +14.5 sec..
+20 Skill Duration +15 sec..

+ Shield

+1 Increases P. Def. +1.0%.
+2 Increases P. Def. +1.4%.
+3 Increases P. Def. +1.8%.
+4 Increases P. Def. +2.2%.
+5 Increases P. Def. +2.6%.
+6 Increases P. Def. +3.0%.
+7 Increases P. Def. +3.4%.
+8 Increases P. Def. +3.8%.
+9 Increases P. Def. +4.2%.
+10 Increases P. Def. +4.6%.
+11 Increases P. Def. +5.0%.
+12 Increases P. Def. +5.4%.
+13 Increases P. Def. +5.8%.
+14 Increases P. Def. +6.2%.
+15 Increases P. Def. +6.6%.
+16 Increases P. Def. +7.0%.
+17 Increases P. Def. +7.4%.
+18 Increases P. Def. +7.8%.
+19 Increases P. Def. +8.2%.
+20 Increases P. Def. +8.6%.
MP Consume: 45
Casting Time: 1.5 Sec.
Reuse Time: 300 Sec.
Boost
 
Required SP: 100

Enchant Skill: Lv. 3 or Higher
Buff
Lv. 3
85, 90, 95, 99
Increases P. Skill Power by 40% for 60 seconds, and increases PvP Damage BY 15%.

+ time

+1 Skill Duration +1 sec..
+2 Skill Duration +2 sec..
+3 Skill Duration +3 sec..
+4 Skill Duration +4 sec..
+5 Skill Duration +5 sec..
+6 Skill Duration +6 sec..
+7 Skill Duration +7 sec..
+8 Skill Duration +8 sec..
+9 Skill Duration +9 sec..
+10 Skill Duration +10 sec..
+11 Skill Duration +10.5 sec..
+12 Skill Duration +11 sec..
+13 Skill Duration +11.5 sec..
+14 Skill Duration +12 sec..
+15 Skill Duration +12.5 sec..
+16 Skill Duration +13 sec..
+17 Skill Duration +13.5 sec..
+18 Skill Duration +14 sec..
+19 Skill Duration +14.5 sec..
+20 Skill Duration +15 sec..

+ Counter

+1 Decreases P. Critical Damage by 1.0%.
+2 Decreases P. Critical Damage by 1.5%.
+3 Decreases P. Critical Damage by 2.0%.
+4 Decreases P. Critical Damage by 2.5%.
+5 Decreases P. Critical Damage by 3.0%.
+6 Decreases P. Critical Damage by 3.5%.
+7 Decreases P. Critical Damage by 4.0%.
+8 Decreases P. Critical Damage by 4.5%.
+9 Decreases P. Critical Damage by 5.0%.
+10 Decreases P. Critical Damage by 5.5%.
+11 Decreases P. Critical Damage by 6%.
+12 Decreases P. Critical Damage by 6.5%.
+13 Decreases P. Critical Damage by 7.0%.
+14 Decreases P. Critical Damage by 7.5%.
+15 Decreases P. Critical Damage by 8.0%.
+16 Decreases P. Critical Damage by 8.5%.
+17 Decreases P. Critical Damage by 9.0%.
+18 Decreases P. Critical Damage by 9.5%.
+19 Decreases P. Critical Damage by 10.0%.
+20 Decreases P. Critical Damage by 10.5%.

+ Magic Shield

+1 Increases M. Def. +1.0%.
+2 Increases M. Def. +1.4%.
+3 Increases M. Def. +1.8%.
+4 Increases M. Def. +2.2%.
+5 Increases M. Def. +2.6%.
+6 Increases M. Def. +3.0%.
+7 Increases M. Def. +3.4%.
+8 Increases M. Def. +3.8%.
+9 Increases M. Def. +4.2%.
+10 Increases M. Def. +4.6%.
+11 Increases M. Def. +5.0%.
+12 Increases M. Def. +5.4%.
+13 Increases M. Def. +5.8%.
+14 Increases M. Def. +6.2%.
+15 Increases M. Def. +6.6%.
+16 Increases M. Def. +7.0%.
+17 Increases M. Def. +7.4%.
+18 Increases M. Def. +7.8%.
+19 Increases M. Def. +8.2%.
+20 Increases M. Def. +8.6%.
MP Consume: 143
Casting Time: 1.5 Sec.
Reuse Time: 180 Sec.
Jump Attack
 
Required SP: 100

Enchant Skill: Lv. 6 or Higher
Active
Lv. 5
87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 113, 118
Jumps and attacks the targets in front with 17206 power added to p. Atk, weakening their Speed by 180 for 5 seconds. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Ovr-hit. Critical.
 
Range: 600
MP Consume: 126
Casting Time: 1 Sec.
Reuse Time: 5 Sec.
Last Attack
 
Required SP: 100

Enchant Skill: Lv. 2 or Higher
Active
Lv. 2
90, 95, 99, 101, 103, 105, 107, 109, 112, 117
Attacks target with 77481 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 20% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword.

+ Penalty

+1 Eases the HP Use Requirement.
+2 Eases the HP Use Requirement.
+3 Eases the HP Use Requirement.
+4 Eases the HP Use Requirement.
+5 Eases the HP Use Requirement.
+6 Eases the HP Use Requirement.
+7 Eases the HP Use Requirement.
+8 Eases the HP Use Requirement.
+9 Eases the HP Use Requirement.
+10 Eases the HP Use Requirement.
+11 Eases the HP Use Requirement.
+12 Eases the HP Use Requirement.
+13 Eases the HP Use Requirement.
+14 Eases the HP Use Requirement.
+15 Eases the HP Use Requirement.
+16 Eases the HP Use Requirement.
+17 Eases the HP Use Requirement.
+18 Eases the HP Use Requirement.
+19 Eases the HP Use Requirement.
+20 Eases the HP Use Requirement.
Range: 40
MP Consume: 297
Casting Time: 1.5 Sec.
Reuse Time: 30 Sec.
Sonic Star
 
Required SP: 100

Enchant Skill: Lv. 1 or Higher
Active
Lv. 1
95, 98, 101, 103, 105, 107, 109, 114, 119
Adds 59018 to P. Atk. at the speed of light ignoring the P. Def. of nearby enemies by 5% and knocking them down. Can be used when Sword/Blunt/Spear/Fist Weapons/Dual Blunt Weapons/Dualswords are equipped. Over-hit.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

+ Power

+1 Skill Power +1%.
+2 Skill Power +2%.
+3 Skill Power +3%.
+4 Skill Power +4%.
+5 Skill Power +5%.
+6 Skill Power +6%.
+7 Skill Power +7%.
+8 Skill Power +8%.
+9 Skill Power +9%.
+10 Skill Power +10%.
+11 Skill Power +11%.
+12 Skill Power +12%.
+13 Skill Power +13%.
+14 Skill Power +14%.
+15 Skill Power +15%.
+16 Skill Power +16%.
+17 Skill Power +17%.
+18 Skill Power +18%.
+19 Skill Power +19%.
+20 Skill Power +20%.

+ Focus

+1 Increases Skill Critical Rate by 1%.
+2 Increases Skill Critical Rate by 2%.
+3 Increases Skill Critical Rate by 3%.
+4 Increases Skill Critical Rate by 4%.
+5 Increases Skill Critical Rate by 5%.
+6 Increases Skill Critical Rate by 6%.
+7 Increases Skill Critical Rate by 7%.
+8 Increases Skill Critical Rate by 8%.
+9 Increases Skill Critical Rate by 9%.
+10 Increases Skill Critical Rate by 10%.
+11 Increases Skill Critical Rate by 11%.
+12 Increases Skill Critical Rate by 12%.
+13 Increases Skill Critical Rate by 13%.
+14 Increases Skill Critical Rate by 14%.
+15 Increases Skill Critical Rate by 15%.
+16 Increases Skill Critical Rate by 16%.
+17 Increases Skill Critical Rate by 17%.
+18 Increases Skill Critical Rate by 18%.
+19 Increases Skill Critical Rate by 19%.
+20 Increases Skill Critical Rate by 20%.

+ Break

+1 Power of ignoring the target's P. Def. +1%.
+2 Power of ignoring the target's P. Def. +1.6%.
+3 Power of ignoring the target's P. Def. +2.2%.
+4 Power of ignoring the target's P. Def. +2.8%.
+5 Power of ignoring the target's P. Def. +3.4%.
+6 Power of ignoring the target's P. Def. +4.0%.
+7 Power of ignoring the target's P. Def. +4.6%.
+8 Power of ignoring the target's P. Def. +5.2%.
+9 Power of ignoring the target's P. Def. +5.8%.
+10 Power of ignoring the target's P. Def. +6.4%.
+11 Power of ignoring the target's P. Def. +7.0%.
+12 Power of ignoring the target's P. Def. +7.6%.
+13 Power of ignoring the target's P. Def. +8.2%.
+14 Power of ignoring the target's P. Def. +8.8%.
+15 Power of ignoring the target's P. Def. +9.4%.
+16 Power of ignoring the target's P. Def. +10%.
+17 Power of ignoring the target's P. Def. +10.6%.
+18 Power of ignoring the target's P. Def. +11.2%.
+19 Power of ignoring the target's P. Def. +11.8%.
+20 Power of ignoring the target's P. Def. +12.4%.
MP Consume: 552
Casting Time: 8 Sec.
Reuse Time: 25 Sec.