Unique Skills 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
Skill Name | Level | Description | |
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Superior Haste Required SP: 37 | Passive Lv. 2 85, 90, 95, 99, 115 | Physical skill cooldown +6% and the Infection attack success rate +11%. Also doubles the duration of Shadow Dash. | |
Superior Dagger Mastery Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When a dagger is equipped, P. Atk. +25% +856, Atk. Spd. +25%, P. Accuracy +8, and Deadly Attack Rate +5%. In addition, STR increases by 2 and depending on your STR, the P. Skill/M. Skill Cooldown resets or duration of P. Skill/M. Skill increases 2-fold. | |
Superior Dual Dagger Mastery Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Equipping a dual dagger increases P. Atk. by 25% +979, Attack Speed by 25%, P. Accuracy by 8, and Deadly Atk. Rate by 5%. Additionally, increases STR by 2. When using Clone Attack, <Illusion Hide> is activated, which goes into Hide for 2 seconds. |
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Superior Light Armor Mastery Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | When light armor is equipped, Max HP +4880, P. Def. +1654, P. Evasion +20, the P. Atk. Critical Hit Rate -35%, and Speed/P. Skill Critical Rate change depending on your DEX. In addition, STR increases by 2 and upon evasion, there is a 10% chance of triggering Assassin's Reflex which increases Atk. Spd. | |
Superior Movement Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Speed +18, HP Recovery Bonus +12, MP Recovery Bonus +6. STR +2. | |
Superior Critical Mastery Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | Normal P. Critical Rate +60%, Normal P. Critical Damage +644, Skill Mastery rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. STR +2. | |
Scorpion Poison Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 115 | Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases Infection attack success rate. | |
Superior Resistance Required SP: 37 | passive Lv. 2 85, 90, 95, 99, 100, 102, 104, 106, 108, 110, 115, 120 | M. Def. +878, and Fire/Water/Wind/Earth Resistance +22. STR +2. | |
Poison Swarm Required SP: 37 | Debuff Lv. 3 85, 87, 90, 93, 96, 99, 101, 103, 105, 107, 109, 114, 119 | Throws a poison bottle at the target point to create a poisonous area for 15 seconds. Enemies within the area suffer P. Atk. -23%, P. Def/M. Def -10%, Movement Speed -50, and Shield Def. -50% and cannot use magic skills. Additionally, cancels the enemy’s hiding effect and they cannot hide again. Range: 800 MP Consume: 83 Casting Time: 2.5 Sec. Reuse Time: 15 Sec. |
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Right Angle Reverse Required SP: 37 | Active Lv. 2 85, 90, 95, 99, 101, 103, 105, 107, 109, 112, 117 | Moves to the right side of the target to attempt the Deadly Attack with 41630 Power added to P. Atk and stun the target for 3 seconds. Half-kill is possible. Requires a dagger or dual dagger to be equipped. Range: 80 MP Consume: 85 Casting Time: 2 Sec. Reuse Time: 6 Sec. |
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Mortal Strike Required SP: 37 Enchant Skill: Lv. 3 or Higher | Buff Lv. 2 85, 90, 95, 99, 115 | Increases your Vital Spot Attack Rate by 26% for 2 minutes. Requires a dagger or dual dagger. MP Consume: 40 Casting Time: 2 Sec. Reuse Time: 150 Sec. |
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Blood Stab Required SP: 37 Enchant Skill: Lv. 7 or Higher | Active Lv. 4 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 114, 119 | Targets the enemy's back to attack its vital spot with 45600 Power added to P. Atk. Additionally inflicts Bleed on the enemy, dealing 70 damage per second. If the attack succeeds, inflicts damage that ignores CP. When attacking in the front, the Deadly Attack Success Rate is very low. Over-hit, Half-kill, Critical. Requires a dagger or dual dagger. Abnormal State Type: Infection (Bleed / Poison) Range: 40 MP Consume: 64 Casting Time: 1.53 Sec. Reuse Time: 5 Sec. |
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Heart Breaker Required SP: 37 Enchant Skill: Lv. 7 or Higher | Active Lv. 4 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 111, 116 | Stabs the target's heart with 30040 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, P. Evasion by 5, P. Atk. Critical Damage from the flanks and rear by 30%. Half-kill, Critical, Over-hit. Requires a dagger or dual dagger. Range: 40 MP Consume: 73 Casting Time: 1.73 Sec. Reuse Time: 5 Sec. |
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Shadow Chase Required SP: 37 Enchant Skill: Lv. 5 or Higher | Debuff Lv. 3 85, 87, 90, 93, 96, 99, 101, 103, 105, 107, 109, 112, 117 | Teleports to the back of the target and cancels the target and inflicts Stun for 3 seconds. Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Range: 600 MP Consume: 41 Casting Time: 0.9 Sec. Reuse Time: 5 Sec. |
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Final Ultimate Evasion Required SP: 37 Enchant Skill: Lv. 3 or Higher | Buff Lv. 2 85, 90, 95, 99 | For 30 seconds, own P. Evasion +30, M. Def. +80%, P. Skill Evasion Rate +40%, Debuff Resistance +40%. Chance of disarming the attacker when damage is received. MP Consume: 41 Casting Time: 0.9 Sec. Reuse Time: 600 Sec. |
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Shadow Dash Required SP: 37 Enchant Skill: Lv. 3 or Higher | Buff Lv. 2 85, 90, 95, 99, 101, 103, 105, 107, 109 | For 120 seconds, increases Speed by 66, P. Evasion by 6, and HP Recovery Bonus by 20. MP Consume: 41 Casting Time: 0.8 Sec. Reuse Time: 300 Sec. |
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Clone Attack Required SP: 37 | Active Lv. 1 90, 95, 97, 99, 101, 103, 105, 107, 109, 113, 118 | Hides inside the target's shadow and summons a clone to attack. Requires dagger/dual dagger. Skill Cooldown time is fixed. Range: 400 MP Consume: 38 Casting Time: 1 Sec. Reuse Time: 180 Sec. |
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Throwing Dagger Required SP: 37 Enchant Skill: Lv. 7 or Higher | Debuff Lv. 4 85, 86, 88, 90, 92, 94, 96, 98, 101, 103, 105, 107, 109, 114, 119 | Attacks the enemy by throwing a dagger with 8652 Power added to P. Atk. and decreases Speed by 180 for 10 seconds. Requires a dagger/dual dagger to be equipped. Over-hit. Skill Cooldown time is fixed. Range: 800 MP Consume: 77 Casting Time: 1.83 Sec. Reuse Time: 45 Sec. |
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Flash Bluff Required SP: 37 | Debuff Lv. 2 85, 90, 95, 99, 101, 103, 105, 107, 109, 111, 116 | Startles the target, inflicting Bluff on it and making it turn around for 3 seconds. Requires a dagger or dual dagger. Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide) + Chance |
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Critical Wound Required SP: 37 Enchant Skill: Lv. 4 or Higher | Debuff Lv. 2 85, 90, 95, 99, 101, 103, 105, 109, 112, 117 | Inflicts a painful wound on the target, increasing the its P. Atk. Critical Damage Received by 33% for 30 seconds. Requires a dagger or dual dagger. Range: 40 MP Consume: 49 Casting Time: 1.5 Sec. Reuse Time: 8 Sec. |
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